WORK EXPERIENCE

3D Artist
PixelNAUTS, St. Catharines, Canada
2014 – current

  • Responsible for making quality models and textures for game development

  • Use Unity for Game production

  • Match Art Style of in-house and client work

Digital Artist
Morro Images Inc., St. Catharines, Canada
2012 – 2013

  • Introduced to 3D workflow in Autodesk's 3DS Max

  • Expanded knowledge of digital sculpting in Pixelogic's Zbrush

  • Responsible for discovering new and efficient workflow practices 

  • 3D scanning and 3D printing 

  • Iterating on prototypes 

  • Worked in a team environment

Intern 
Morro Images Inc., St. Catharines, Canada
2010 – 2012

  • Expanded knowledge in 3D workflows in Autodesk's Maya

  • Introduced to motion capture software: Vicon Blade

  • Basic knowledge of digital compositing in Adobe After Effects

  • Demonstrated live stream of facial and body mocap at Canada 3.0 

Research Assistand/Designer 
Brock University, St. Catharines, Canada
2011 

  • Used Adobe Flash to create educational animations

  • Basic ActionScript 2.0

EDUCATION

Graduate Certificate: Game Art and Animation
Seneca College, Toronto, Canada
2013 – 2014 (expected)

  • An intensive 8 month program which focuses on the pipeline and practices of creating game art

  • World Builder and Environment Artist on Frontier

BA (Honours), Co-Major: Visual Arts, and Interactive Arts and Science
Brock University, St. Catharines, Canada
2008 – 2012 

  • Art Director of an Honours Practicum 

PROJECTS

Frontier
Seneca College (Student Project), Toronto, Canada
January 2014 – April 2014

  • Complete workflow from pre-production to final scene, we were given 5 weeks of production time

  • I worked as the World Builder/Level Artist, and as an Environment Artist on this project - responsible for placing assets, creating custom materials, lighting, particles and effects as well as created and texturing assets

The Generator Experience 
Morro Images Inc., St. Catharines, Canada
April 2012 – September 2012 

  • 3D interactive tour of The Generator at One

  • Runs in-browser using Unity  

Thread: The Fabric of Fate 
Brock University (Student Project), St. Catharines, Canada
September 2011 – April 2012 

  • Thread was a game project for an honours team-based practicum using UDK 

  • A fantasy tale of a wizard who invents time travel only to find the future is rid of magic

  • I was the Art Director, Lead Environment Artist, Animator and VFX Artist 

Psychosis
Brock University (Student Project), St. Catharines, Canada
September 2010 – April 2011 

  • Psychosis is a game prototype built as a student project in a third level class

  • A first person psychological thriller that takes place inside the mind of a woman who suffers from psychosis who has to navigate her way through "her house" to survive

SOFTWARE

  • 3DS Max

  • Zbrush 

  • Photoshop

  • UDK 

  • NDo  

  • CrazyBump 

  • Illustrator 

  • FlexScan3D 

  • Final Cut Pro